Monday, August 12, 2019
Argument of Fact Assignment Essay Example | Topics and Well Written Essays - 750 words
Argument of Fact Assignment - Essay Example According to American academy pediatrics (AAP) and the American Academy of Child and Adolescent Psychiatry (AACAP), children learn by observation, imitation and taking up behaviors - fundamentals of the theory of social learning. Frequent exposure to violent video games cause youths to be callous, causeââ¬â¢s nightmares and insomnia, poor school performance and majorly contribute to bullying and violent behaviors. Violent video games have been classified into two types, the games that punish violent behavior and those that reward violent behavior. Majority of violent video games reward violent actions by the players (Anderson & Dill 730). Experiments have been done to compare the effects of the two games on behaviors of young youths. The video games in which violent actions were punished, example of a game where a player is punished because of they shoot a hostage rather than the terrorists led to the rise of hostile emotions but did not increase aggressive thoughts or behavior among the youths. The games that rewarded hostile actions led to the increment of hostile emotions and aggressive thoughts and emotions. The experiment revealed that young youths who engage themselves more with violent video games that reward violet actions are more likely to be more aggressive in their actions (Anderson & Dill 731). The fact that violent video games reward the players directly by adding their points f or any violent act encourages the players to be more violent so as to earn points. This in turn increases the negative influence that the game has on players, making them more aggressive in the quest of earning more points. With reference to researches done before concerning media violence, movies where characters were punished for committing violent acts resulted to those watching the movie not to imitate the actions that were portrayed in the film as compared to those that reward people who were involved in violent acts. Rewarding violent acts
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